
LEARNING BY DOING

Build A World EDU is developed to support Collaborative Learning
Though computer-aided education and computer-assisted training have been around a long time, the tools available is often were confined to more or less advanced multi-choice solutions.
Build a World EDU provides next generation possibilities for students to explore and contribute to a virtual world which got a vast amount of similarities with the real world.
A virtual world like Build a World represents a set of new rules, abilities and possibilities. All these are an invitation to explore, experiment and create together. Given the right conditions, a student can enter the world with a purpose and a goal. The Scenario is a set of premises for the world or basically the narrative that students become a part of.

The virtual space also presents a canvas for free fantasy, letting students encounter massive structures and dramatic events at very close quarters. The ability to experience and experiment with a virtual environment are key to creating an immersive- and thereby a memorable learning experience.
Using these game dynamics, educators can harness the natural flow of sandbox gameplay to nurture curiosity and discovery.
The Before, During and After approach
The purpose of the before phase is to qualify the activities that are going to take place once students are inside the virtual world. Students can conduct research, create hypotheses and plan collaboration in order to make well founded decisions when they enter the simulation.
The during phase is a time where students can test, co-create and experiment, based on their preparations. Most often the quality of the gameplay is derived from how well students have planned their work.
After the simulation, a teacher needs to create reflection on what has been experienced. This is to make a transfer of knowledge from a simulation experience to a deeper understanding of the subject matter in relation to the real world. This reflection can be initiated by students documenting and presenting using the built in screencapture features.

BEFORE

DURING

AFTER
Thought out didactic principles
The didactics of Build a World EDU are inspired by modern teaching principles
Flipped classroom
E-learning 2.0
Sandbox
